Open Conference Systems, The 1st International Conference on Advanced Information Technology and Communication (IC-AITC)

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Past and future of Virtual and Augmented Reality in humankind
MR. SARTHAK GUPTA, Prof. Priya Pareshbhai Patel

Last modified: 2021-10-18

Abstract


Virtual Reality (VR) and Augmented reality technology is still a rapidly evolving and diversifying field. Its evolution has undergone nearly two decades of research and development and has reached on the one hand a decent maturity and on the other hand it has still not reached the mainstream neither in the professional field nor in the home or entertainment field. VR-environments and AR-environment differ from conventional desktop in the sense that they embed the user in a computer generated data environment.

Virtual reality is an artificial digital environment that completely replaces the real world and it is the diverging field based on the system and control by the system, which is embedded in the source from where the VR is operating, where the Augmented reality newer replace your real ecosystem to any virtual media, even it add the dynamically changeable information using Artificial intelligence and high speed 5G network for real time data, its operator (human) can manage his presence in the environment.

First industry you think of when you hear the term virtual reality? It’s probably gaming. The gaming industry has already embraced this technology; you can connect the PlayStation VR headset. But the Augmented reality not just a gaming technology it is still not fully developed in the whole world like VR because of its environment specifications but its field of working is very broad like advertisement , education , medical science etc.

Keywords - VR-environments, AR-environment, artificial digital environment, based on the system, control by the system, Artificial intelligence, high speed 5G network, PlayStation VR headset.


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