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Comparison of Drama Learning Outcomes Using Augmented Reality Jokotole A Perang with Project Based Learning and Problem Based Learning Model at SMP Negeri 1 Pasean Pamekasan
Last modified: 2021-06-08
Abstract
The use of the Project Based Learning model and the Problem Based Learning model using the Jokotole A Perang Augmented Reality media can provide ideal drama learning. This study aims to determine the comparison of learning outcomes to play drama with the application of the Project Based Learning model and Problem Based Learning using the Augmented Reality Jokotole A Perang. The research method used is True Experimental Design. The population was all students of class VII SMP N 1 Pasean in the academic year 2021/2022. The sample is a saturated sample, the entire population is used in the study. The hypothesis test was carried out by using the independent sample t test using the students posttest scores after applying different treatments, obtained t count -3.46 with a significance level of 5% and dk 46 with t table obtained 2.012, because t count = -3.46 ≤ -ttabel = -2.012 then Ho is rejected. So it can be concluded that there are differences in learning outcomes between the application of the Project Based Learning and Problem Based Learning model using the Jokotole A Perang Augmented Reality in class VII students of SMP N 1 Pasean. The average learning outcomes of 74.58 and the average value of the Gain test of 0.59 with moderate interpretation for the Problem Based Learning class. The average learning outcome was 81.46 and the average value of the Gain test was 0.71 with high interpretation for the Project Based Learning class. The implication of this research is that learning using the Project Based Learning model using Augmenetd Reality Jokotole A Perang gets higher learning outcomes than using the Problem Based Learning model in learning to play drama.Keywords: Project Based Learning, Problem Based Learning, Augmenetd Reality, drama learning outcomes, and comparison.