Last modified: 2021-08-23
Abstract
The purpose of this research is to find out how the implementation of quizizz as a medium for assessment based on high order thinking skills, the impact of implementing quizizz as a medium for assessment based on high order thinking skills on student learning motivation, as well as what factors can support and hinder the implementation of quizizz. This study uses a qualitative descriptive approach, and in the data collection method carried out by observation, implementation, interviews, questionnaires and documentation. Then the data analysis technique is carried out by grouping the data, presenting the data and conclusions. The results showed: the implementation of quizizz as an assessment medium based on high order thinking skills was carried out during daily tests, midterm and end-of-semester exams, before the implementation of things that had to be prepared, namely interactive questions with high order thinking skill level test, then displayed on the media. quizizz, share game code with students and play together. Based on the results of interviews and questionnaires that the researchers distributed using Google Form to students with 69 respondents, it showed that the level of student learning motivation using quizizz media based on high order thinking skills showed an average of 73%. as well as the supporting factors for the implementation of quizizz media, namely students are already familiar with the use of quizizzes, many assignments at quizizz are available, and the inhibiting factor is the network due to the location of the students in their hometown.
Keywords: Quizizz, Student Motivation, High Order Thinking Skill